Earnify - British Petroleum

Designing Engagement Through Routine and Reward

What am I showing you?

BP earnify is a mobile app designed to boost in-store engagement at BP convenience stores through a variety of rewards. As a team we were tasked with increasing in-store purchases at BP convenience stores by enhancing the Earnify app’s reward systems and user experience. Our team took on this challenge and designed the app to transform everyday visits into meaningful interactions through time-sensitive and purpose driven features.

My Role

Product Design - user research, visual design

Team

Katie Davis

Anna Xie

Briley Wehr

Ariana Chavez

Timeline

Jan - May 2025

Tools

Figma, Trello

The Problem

Disconnected Touchpoints; Low In-Store Engagement

While BP’s Earnify app offered rewards and deals, it didn’t give users a strong enough incentive to engage beyond getting fuel. The deals felt static and the experience lacked urgency or personal relevance to the user and especially the younger audience. We were competing with the users indifference.

The Solution

Closing the Gap Between the Pump and the Store

The connection between opening the app and stepping into the store was not strong enough for younger users. So we introduced time-sensitive deals that activate at night, eco actions that align with Gen Z values, and a digital punch card that gives users an incentive to purchase in-store items.

Digital Punch Card

A digital punch card designed to reward repeat in-store visits, helping the user turn small purchases into progress users can see and interact with.

Action with Impact

The sustainability button lets users donate, educate themselves, and learn about BP’s commitment to sustainability.

Deals After Dark

Exclusive deals that activate during the evening hours to incorporate those who tend to find themselves at the gas station at night.

01 DISCOVER

What stops young adults from walking into the store?

We explore both qualitative and quantitative data through published articles to understand how younger consumers interact with convenience stores. Also, we conducted our own trend analysis based off the information we gathered.

Secondary Research

About our 133 Respondents...

Our team conducted a survey to gather data around behaviors and overall thoughts around general convivence stores. Our goal was to uncover recurring concerns and understand how users perceive in-store experiences. The results not only helped us identify common hesitations and habits, but also lead us in the direction of our design.

Survey

81.2% of respondents are between the ages 18-23.

68.4% of the respondents are students

72.9% of respondents have a job

18% of participants say they consistently visit convenience stores

18%

82%

42.1% of students say they would visit between 5:00pm - 11:00pm

42.1%

57.9%

When asking “What do you value most when making a purchase?" 46% of respondents valued convenience

Convenience

Price

Quality

No Preference

0

20

40

60

80

Results

User Interview

At the end of our user survey we included an option if the user wanted to be contacted for a user interview, from those that said yes we interviewed 5 participants. These conversations helped foster a deeper insight for understanding why so many students choose to not visit convenience stores.

-P01

-P05

-P02

Define Convenience

What suggestions would you give to improve convenience stores?

What do you like about joining loyalty programs?

“I think [loyalty programs] just got to have some kind of incentive, like free stuff or discounted.”

“Open all the time, has the items I want, and close in proximity”

“...eco-friendly packaging and sustainability.”

Expert Interview

Before ending our interview process we decided to conduct an expert interview with the Director of Product Management at [redacted company]. Their feedback helped us gain additional insights and strategies to gain more clarity on our decision making down the road.

Insights

Competitor Analysis

To better understand the landscape of loyalty driven convenience store experiences, we analyzed several major gas stations. Each offered unique features like pre ordering, pickup, and bonus rewards. By understanding what worked and what didn’t, we were able to position Earnify as a stronger rewards app.

Limited appeal to everyday customers

No loyalty rewards, just daily deals

Lack of eco friendly procedures

Wide variety of hot foods

Food customization

Daily deals

RV hookup reservations

Bonus rewards

Store amenities map

Pick-up (preorder food)

Location summary

Menu browsing

Lack of urgency on rewards

Cannot combine store items and hot items in app

Lots of info, no form of engagement

Key Insights

In-Store Hesitation

Values-Driven Engagement

Reward System Confusion

Young adults reported rarely going inside convenience stores unless they had a clear reason, often citing lack of urgency or an underwhelming experience.

Creating a feature that gives the user an incentive, sense of urgency, and provides a good enough reason to step inside the store is how we might address this issue.


Creating a way for users to see BP’s transparency through their ecofriendly actions and get users to feel more aligned with BP’s broader mission.

Creating a visual point-based rewards system that makes progress feel achievable through specific incentives can help make users lose that confusion.

Survey and trend data showed that Gen Z places high value on brands that reflect social and environmental responsibility, especially when it feels authentic.

Participants frequently mentioned that loyalty programs felt unclear, or like ‘background noise’ unless there was an effort to be seen.

02 EMPATHIZE

Understanding the users motivations and expectations.

User Persona

We created a persona that captures the behaviors, motivations, and frustrations of our audience: young adults who go to gas stations but rarely go inside. From this we defined a problem statement that would be the anchor to our design decisions.

Problem Statement

We aim to provide a convenient, trustworthy, and engaging experience that helps users save, make informed choices, and enjoy exclusive dynamic rewards.

03 IDEATE

Translating insights into actionable concepts

After Dark Deals

What it is: App-only promotions that activate during the night everyday.

What it is: An eco-hub where users can donate, learn, and understand BP’s importance to sustainability.

What it is: A digital tracker that rewards users after a certain number f in-store purchases.

Why we chose it: Survey data supported that many college students visit gas stations between 5pm to 11pm.

Why we chose it: Gen Z respondents expressed a strong interest in supporting brands that reflect their values.

Why we chose it: Interviewees said reward systems felt too vague or slow; having visible progress solves that.

What it solves: Encourages nighttime store visits by making shopping feel more intentional and rewarding.

What it solves: Builds emotional loyalty and positions BP as a values-driven brand.

What it solves: Makes rewards more tangible, while reinforcing repeat in-store behavior.

Eco Action

Digital Punch Card

Define Features

With our research insights in place and our problem statement ready, we began identifying the core features that would fall under, trust, convenience, and engagement. Each feature was designed not only to solve a specific problem but to create meaningful reasons for users to engage with the app and most importantly, to step inside the store to buy something.

Information Architecture

Having our features defined, organizing the app’s structure was the next step, making sure the user can easily navigate between the eco page and rewards.

We first reconstructed the current earnify app to better understand where our features can go

Afterwards we constructed our information architecture to compare and better meet the user expectations; only updating the parts relevant to our redesign

Eco Action Button

Shortcut to Perks

Shortcut to Rewards

Highlights drop down

Commitment

At Night: After Dark Deals

News

Donation

Education

Home

Perks

Deals

Rewards

About

Rewards

Digital Punch Card

04 PROTOTYPE

Bringing our ideas to life through interactive screens

Low Fidelity Wireframes

Putting aside visual detail, we began with low-fidelity wireframes to quickly explore layout and navigation.

Visual Style

We created a visual that stayed true to BP Earnify’s identity while still incorporating new fun ideas to appear to a younger audience

Shapes and Colors

We leaned into gradients and unconventional shapes in the interface to reflect the sense of exploration and discovery we wanted users to feel when browsing the app. These design choices give the app a more playful and dynamic feel that aligns with our reach to young adults.

Usability Testing

We conducted a usability test after creating the first iteration, after getting feedback we drew for more feedback helping us finalize the design

Home screen seems too busy

Digital punch card needs different stamps

Dark mode adjustments

Flexibility of dark and light mode

Structure of the new drop down menu

Unique shapes drew users attention

Pain Points

Positive Feedback

At the end, of 22 people, 72% favored our new design to the original one.

Implementing Feedback

Reduced clutter by adding donation button inside eco action, changing the shape and color of the claim offers button and remove the profile picture from the points card.

BEFORE

AFTER

Changed stamp slots for more visual clarity

Fixed blinding white areas on tabs and sliders

Click above to look at our prototype in Figma.

05 REFLECT

How can I improve?

What I learned

Next Step

Research is everything. Even after going through what felt like a long research process I still feel like I could have done more and honestly, should have done more. I recognize that I did put a lot of effort into my research and I’m proud for what I came up with though understanding the micro to understanding the macro is so essential in any project.

Conduct testing on the new features to measure impact on in-store conversions. Usability testing with a working prototype will help validate our new navigation flow and show whether users understand their reward progress.

Team work is the dream work. I’m extremely grateful to work with such a responsive, supportive, and smart team. I pride myself in working well in group settings however this project truly felt like a collaborative effort, taking on different roles, discussing our differences, and coming up with viable solutions together.

Take risks! I was the person who pitched the funny-looking shapes to my team and honestly before that I did not know how they would take it. I just gave it a shot and gave them my reasoning, they understood my ideas clearly and supported my desire to remodel the app with those new shapes and colors.

Dynamic push notifications. Our team discussed having push notifications based on your location to a legible convenience store at specific times during the day, really tapping into our After Dark Deals.

LinkedIn

Zaid💫Ahmed

+1 2149667851

zfahmed14@gmail.com

LinkedIn

Zaid💫Ahmed

+1 2149667851

zfahmed14@gmail.com

LinkedIn

Zaid💫Ahmed

+1 2149667851

zfahmed14@gmail.com